Tailoring the character to your likes becomes fundamental during the rest of your playthrough, as the game’s crafting system becomes immediately dependent on your stats. Roguelands’ narrative (or the lack of), was truly admirable, as it allowed my creativity to truly develop my hero’s own story, which subconsciously forced me to build an unnaturally strong bond with my character – which many games in the genre fail to deliver. These attributes determine your class, which comes in handy in creating your perfect setup. Upon launching the game, you pick your race and two attributes that you would like to increase each time you level up, ranging from faith, strength, vitality, amongst others. Roguelands does not have a story, but that isn’t necessarily a bad thing. ![]() Roguelands (PC) – image for this review provided by SmashGames.
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